Do gamers care about blockchains?

this is very important topic and i think we should discuss .

Does Gamers care about blockchains? I think they care about fun, competition, and community.

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Such an important and interesting topic, I created an entire thread for you @priyankg3 !

I’d love for you to expand on your argument here, and we can get the conversation going :smiley:

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Wow, thats interesting, How did you do this, mate? Seems like some new features have been added to the forum." :wink:

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If you mean the video, then I recommend you do one of the @discobot tutorials (they should be in your forum inbox.

Or thanks to @Sheyda, you can find more about oneboxes here:
How to Embed Video, X Posts, and Other Content in a Forum Post

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Hi! To find out what I can do, say @discobot display help.

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Absolutely, gamers prioritize fun and competition first. Blockchain matters only if it enhances those experiences without adding friction. Community is key, so blockchain features should support, not distract from, gameplay.

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Absolutely agree — this is a really important discussion. In my experience working with GameFi projects, most gamers don’t start by caring about blockchain — they care about fun gameplay, fair competition, community vibes. Blockchain should enhance that experience (ownership, rewards, new gameplay models), not get in the way. Curious to hear others — what are the best examples of games where blockchain is adding value vs becoming a barrier?


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100% agree that they focus on the fun and community.

Having that said, if a project can align all those + blockchain and tokens? That’s immense synergy right there.

Problem is that the needle moves one way or the other too quickly. For example, a game is fantastically fun, so its token does well. If the token does well, people flock to the token and the game, but not for the game itself, but for the token. Then community changes / breaks down, and now it’s just another crypto game with a high performing token.

Finding ways of balancing these two sides of the same coin is the holy grail in gamefi, and the first game to hit that mark will truly be one for the books.

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yeah exactly, infact i seen a very common things on gamefi, most of the gamefi projects are down due to their tokenomics or the mechanism of the game. people sold the tokens on market and due to low liquidity or volume , it will down further , the main thing every gamefi projects face the huge sell pressure by their token holders too..

now there are many questions rising, does token is necessary for a gamefi project?

and if its necessary how to deal with this sell pressure with their own token holders who play daily ??

what will be the best mechanism for gamefi project ?

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Great questions!
Some quick thoughts:

  1. Is a token necessary for gamefi?
    Yes and no. Obviously a project can use blockchain tech to handle backend and never launch a token. But at that point, can it still be called gameFi?
    At the end of the day, there is a long list of pros and cons to launch a gamefi token, but many instinctively see gamefi and tokens going hand in hand.
  2. How to deal with sell pressure and its effect on loyal daily players
    This one is the tricky one, and the crux of my post above. How do we balance this? A tokenomic and game structure that divorces the game and token is just avoiding the problem. A token that perpetually goes up just isn’t the answer, and any mechanism that just forcibly rewards or hurts either side to balance things is just unfair.

At the end of the day, it’s going to have to be a wholly new mechanism, structure, or just some fancy magic that makes it happen. Maybe it’ll even come in the form of a game that changes depending on buy/sell pressure to make the token price itself a meme, like the realm gets sent to hell with increased difficulty when there’s massive sell pressure.

P.S. I’m DEFINITELY not a game designer.

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Exactly sustainable GameFi wins when gameplay and tokenomics fuel each other, not compete. Balance is everything.

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