My default browser is blurr, I will try others.
It has been resolved here, just put ur device in landscape or desktop vew and you will get the picture
Fracture Point: Community Testing Mission Guide
Test the Future of Tactical Web3 Shooters | Powered by Hyperion + Alith Architecture
What is Fracture Point?
Fracture Point is a tactical multiplayer Web3 extraction shooter where skill, strategy, and community shape the world. Every kill, quest, and contribution earns on-chain XP, unlocks ranked NFTs, and influences faction power and game evolution — all powered by the Alith Proof of Play architecture and Hyperion rollups.
It’s not just another shooter. You don’t just play this game — you build its lore, control the map, and climb verifiable, blockchain-based leaderboards.
Try the Lobby Prototype
Watch Demo Video
Explore the Smart Contracts
View Testnet Contracts
What Makes Fracture Point Different?
● Skill-Based XP: Earn FPToken for kills, quests, and seasonal missions. No pay-to-win.
● On-Chain Reputation: All achievements and ranks are NFTs, minted by performance.
● Community Control: Factions, lore, and maps evolve through governance votes.
● DAO-Ready Progression: Claim rank badges via ClaimManager and show your dominance.
● Hybrid Architecture: On-chain for achievements, off-chain for real-time combat fluidity.
● Mentor Onboarding: New users get paired with experienced players.
Testing Objectives for Community Players
Help test both game systems and social layers in the current alpha. Points you earn during testing go to your Faction XP and Reputation!
Gameplay + UX Challenges
Task | Points |
---|---|
Join a Faction via wallet | +5 |
Complete a daily gameplay or social quest | +5 |
Win an extraction match (vs bot) | +10 |
Vote in a map design decision | +5 |
Submit lore (short story, art, or meme) | +25 |
Onboard a new tester | +50 |
Submit video proof of badge claim process | +30 |
Smart Contracts Deployed (Testnet)
Contract | Address |
---|---|
FPToken (XP) | 0x4D23a7A2231624F1486CE0dE07C2fbF002f751B9 |
ClaimManager | 0x1Dab96d049e3ce56D51e6B0b149477927B897FFb |
RankBadge (NFT) | 0xBB84D771f6aef01f00dEE45D9C9dF9C7ef9159e5 |
Check them out via the Hyperion Testnet Explorer
Ways to Contribute
You don’t need to be a dev or pro gamer to help. Choose what fits you best:
● Play the closed alpha and extract loot while testing bot behavior
● Create lore, memes, videos, or trailers to earn Faction XP
● Vote on upcoming map changes in weekly community polls
● Submit feedback via our Testing Feedback Form
● Onboard new testers (bonus XP for verifiable invites!)
Tester Rewards
All feedback contributors will get:
XP (FPToken) for your in-game profile
Exclusive Faction Roles in Discord
A shot at Season Zero Rank Badges (NFTs)
Early governance power over the world of Fracture Point
Premium campaign whitelist (gasless TX, perks, etc. if we hit 50+ testers)
How to Submit Feedback
Please include:
● Screenshot or video proof (if applicable)
● Clear steps to reproduce any bugs
● Suggestions for UI, lore, factions, or economy
● Wallet or social handle (for XP tracking)
Join the Mission
Fracture Point is Web3 FPS done right — skill-first, token-smart, and community-powered. Help us stress test this system, build faction lore, and be part of a game that actually listens to you.
Ready to dive into the rift? Test, loot, and shape the future.
I really appreciate how Fracture Point is taking the Proof of Play concept seriously — the way you’ve structured the on-chain progression with FPToken, RankBadges, and ClaimManager shows a solid understanding of how Web3 mechanics can add real value for players.
The lobby prototype already gives a clear sense of how players will interact with the system, and I liked how the smart contract layer remains transparent for achievements and rewards.
That said, I’m curious how you plan to connect the real-time combat experience with this backend. Especially for a tactical TPS, syncing on-chain reward systems with fast-paced gameplay sounds like a huge technical challenge — would love to hear more about how you’re approaching that.
Also, do you have plans for keeping players engaged long-term beyond XP and seasonal badges? Things like ranked modes, player-driven tournaments, or limited edition assets could make this even stronger.
Overall, Fracture Point feels like a fresh approach in Web3 gaming — combining transparency, fair progression, and competitive gameplay. Looking forward to seeing how it evolves!
Is the task live now? @i_am_supaman_lj announced for Thursday.
The link leading to this thread is not functional,
so far fracture point as not only impressed me.
I am in a stage where I try to find faults in the design and it’s been a real tough one.
After going though the lobby prototype. The button to the game world is not functional too, I clicked several time.
Secondly I belive there should be showcase of enough equipments like weapons, gadgets and other combat equipments.
The website gives a complete run down and vision of the project. I am happy to be on board.
You can give your honest opinions, the purpose of this thread is to give me and my team feedback on what we need to tidy up or provide for a smooth experience.
I didn’t knw about it, but you can all proceed with the bug hunt.
I can’t find the GHC token address, is that a glitch or an omition?
hello, i tried testing your app but i am unable to connect metamask to your Dapp. No popup asking me to connect to metamask. the Dapp is taking some random address value. Am i missing something ?
Thanks for checking out Fracture Point, we really appreciate you taking the time to explore the prototype!
To clarify:
The current lobby you accessed is a prototype showcase, not a full DApp or playable game yet. It’s primarily built to test the look, feel, and user flow of what the final experience will be. The wallet link feature is meant to simulate XP gain mechanics and UI interactions for early feedback not full functionality just yet.
You’re absolutely right to point out the wallet behavior, that sounds like a bug or placeholder oversight, and we’ll take a look at that immediately. Thanks for flagging it.
We’re currently preparing to improving and connecting this frontend with our Unity engine backend + on-chain infrastructure so feedback like yours is important as we move to the next milestone.
We are Looking forward to sharing more soon and if you have further feedback, feel free to drop it our way!
The GHC token isn’t currently visible or on-chain by design it’s structured externally to ensure players can’t game the system or exploit it for unfair advantage. GHC is meant to reflect real merit within Fracture Point’s ecosystem, so it will only be claimable based on verifiable achievements like rank badges and seasonal certifications.
When we begin GHC distribution, it will be managed through a multisig wallet for transparent and controlled allocation this keeps the economy clean, fair, and tightly aligned with actual player contributions.
Appreciate you looking under the hood, more info on GHC will drop closer to the MVP phase!
The profile page on the lobby screen does not display the variants. Is that a bug or soemthing?
It’s functional, it’s a placeholder but it’s functional and displays a mock up version of variants that might have been owned by the players/users.
This is actually a good generation royal game which have a high quaity graphics. A wonderful project let’s all join the battle.
Hmm wow that’s a good project.what you build is really impressive
Wow…This is impressive.
Smooth controls + clean graphics = perfect combo………….. Already feels like a hit
The profile page on the lobby does not display the variants . Is that a bug or something?