Fracture Point – A Web3 Extraction Shooter Redefining Community Power

Title: Fracture Point – A Web3 Extraction Shooter Redefining Community Power

*Problem sStatement

Most Web3 games promise decentralization and community empowerment but deliver weak gameplay, token-first economies, and top-down control from VCs. Players are left with little influence, and communities feel more like unpaid marketers than worldbuilders. This disconnect between player effort and actual ownership limits both trust and adoption, especially in competitive multiplayer gaming.

Solution Overview

Fracture Point is an indie multiplayer extraction shooter where every kill, extraction, and discovery contributes to a skill-based reputation and economy, not an unsustainable token cycle. Built from the ground up to be Alith compatible, it uses Web3 social tooling to turn players into builders, storytellers, and rivals in a post-apocalyptic world they shape together.

With Factions, social quests, governance votes, and narrative influence tied to reputation, the game redefines “community” as a living part of the experience, not just a Discord channel.

Project Description

Fracture Point is a solo-developed Unity project where players (called “Variants”) are dropped into rift zones caused by reckless mineral exploitation. These zones are filled with danger: rogue drones, NPC scavengers, rival players, and mythical gear waiting to be found or extracted.

Each session is a 30 to 60 player round with two goals: loot and escape, or dominate and claim everything. Extraction Keys, found through quests or boss battles, allow players to escape with their loot. If they die, they lose it all.

Key gameplay features:

• A Fracture Points skill tree system that rewards consistency, not speculation

• Factions that grow in XP and lore influence based on community performance

• A gear rarity system where only the most skilled and strategic players can collect mythic items

• Designed for compact performance with optimized visuals and terrain styling inspired by games like Farlight, suitable for lightweight devices

The game leverages Alith to power:

• Player reputation tracking based on kills, quests, referrals, and lore contributions

• DAO-style governance for map changes and seasonal updates

• Social quests for faction growth and community engagement

What excites me most is building a world where progression is based on proof of play and the community controls the fate of the universe itself.

Community Engagement Features

Players interact with Fracture Point not just as gamers, but as co-creators

Testable Community Features:

• Join a Faction auto-assigned via wallet or social handle

• Complete daily social and gameplay quests

• Vote in weekly map decisions

• Submit lore content including short stories, memes, and events

• Test extraction mechanics in closed alpha with bots

Points System feeding Faction XP and player reputation:

• +5 for basic actions like daily logins, votes, and kills

• +10 for mid-tier quests such as referrals and event participation

• +25 for lore or story submissions voted by the community

• +50 bonus for onboarding new users verified via Alith

Gamification Loop:

Faction XP determines map control, lore impact, and gear access. Top players gain visibility, unlock perks, and influence seasonal content.

Onboarding Incentive:

New users earn double points for their first week and are paired with a mentor from a vetted player pool, encouraging scalable peer-led onboarding.

How to Get Involved

• Sign up early to get lore influence and Faction placement

• Contribute content including memes, art, short stories, and trailers

• Test closed alpha builds and give feedback via Alith’s reputation system

• Propose map changes and rule tweaks

• Join our Twitter and Discord to rise through the ranks from scout to architect

Fracture Point isn’t just another shooter. It’s a living, evolving world powered by players. With your support, we’ll prove that community-first, skill-driven Web3 gaming isn’t just possible. It’s inevitable.

46 Likes

Hello @i_am_supaman_lj , How are you?

  1. What makes Fracture Point “Alith-compatible”, is it just reputation tracking, or are there deeper integrations?

  2. Are the Extraction Keys tradable or strictly earned through gameplay?

11 Likes
  1. What makes Fracture Point “Alith-compatible”, is it just reputation tracking, or are there deeper integrations?

Fracture Point is Alith-compatible not just through basic reputation tracking, but through a deeply integrated social layer that redefines how progression and community governance work inside the game. Alith powers a dynamic reputation engine that records not just in-game performance, but also social impact including referrals, lore contributions, faction support, and new player mentorship. Players gain influence through real actions, and their reputation translates directly into rewards, voting power, and in-world narrative control. Weekly DAO-style votes allow the community to decide on map changes, faction buffs, and new event mechanics, all handled through Alith’s seamless wallet-based tooling. Social quests, such as meme campaigns or creative submissions, are verified on-chain and rewarded through automated systems, making players not just competitors, but also worldbuilders. Even player-submitted lore that gets voted into the official story is tracked and credited, adding a sense of ownership rarely seen in multiplayer shooters. In short, Fracture Point doesn’t just use Alith, it’s built around it.

  1. Are the Extraction Keys tradable or strictly earned through gameplay?

Extraction Keys in Fracture Point are earned through gameplay but are also fully tradable between players via peer-to-peer (P2P) mechanics. This dual model serves two critical goals: it rewards skilled players with high-value assets they can trade, while also providing a legitimate entry point for traditional pay-to-win players without disrupting the core gameplay loop. Keys are primarily obtained by completing difficult quests, defeating bosses, or surviving high-risk zones, reinforcing the game’s “proof of play” philosophy. However, once acquired, players can choose to trade these keys on open markets, creating scarcity and letting those with skill earn real value for their effort. This system fuels a healthy game economy where Extraction Keys become a strategic resource either used to escape with valuable loot or sold to less-skilled players who want a shot at high-tier runs. By doing this, Fracture Point builds a competitive, skill-first environment while still satisfying economic behaviors familiar to Web2 and Web3 audiences alike.

23 Likes

Thanks, this is an impressive vision!

How will the game ensure that reputation and faction influence can’t be farmed or botted especially since lore submissions and referrals affect gameplay power?

5 Likes

How Fracture Point Prevents Farming and Botting: A System of Proof, Not Speculation

Fracture Point was designed to solve the very problem that plagues most Web3 games: the easy exploitation of progression systems through bots, multi-account farming, or shallow play-to-earn loops. At its core is a philosophy called Proof of Play inspired by Bitcoin’s Proof of Work where only meaningful, verifiable contributions are rewarded. Unlike traditional P2E games that treat every click or referral as valid, Fracture Point filters value through gameplay, creativity, and community impact all of which must pass layered verification filters before translating to power, rewards, or governance rights.

Alith as the Anti-Farming Tool for Social Quests

Alith isn’t just a backend badge system it’s a decentralized reputation protocol with built-in defense mechanisms against social farming. All social quests (like lore submissions, referrals, meme campaigns, or mentor onboarding) are gated through wallet-tied identities, referral authenticity tracking, engagement verification, and time-based proof layers. For example, lore submissions only earn points if they’re voted into canon by real players, not bots. Referrals are scored based on the referred player’s actual gameplay milestones (kills, extractions, etc.), not just sign-ups. Alith tracks engagement patterns over time and flags accounts that don’t show real player behavior reducing the chance for scripted or shallow interactions to generate any value.

Gameplay Rewards Are Rank-Gated — Not Grind-Gated

Fracture Point also eliminates reward farming by making rank, not raw playtime or kill counts, the foundation of progression. Players earn meaningful reputation and Extraction Keys only after reaching certain performance thresholds within 30–60 player live sessions. Since these are high-stakes, live PvPvE events, bots are easily outclassed by human decision-making. Only players who survive and extract successfully in high-tier lobbies can climb the reputation ladder and with limited reward slots per session, the ecosystem favors consistency, not automation. It’s not about showing up it’s about outperforming others in real, live competition.

Faction Wars Rotate Power — Only Active Communities Vote

Faction Wars happen in seasonal cycles and are the primary system through which community governance is earned. Factions accumulate XP through both social quests and game victories and only the top-ranked factions for a season unlock the ability to propose and vote on world changes, lore direction, or token reward structures. This creates a closed loop: players who grind, fight, and contribute creatively earn the right to govern, while passive holders or speculators are left out. Every season, the top factions reset meaning voting power is earned, not permanent. It’s a merit-based democracy.

Closed Loop Validation: Each System Validates the Other
• Alith protects the social layer from bots and ensures only authentic engagement is rewarded.
• Gameplay ranks prevent progression farming and reward the best real-time performers.
• Faction Wars rotate governance based on seasonal performance, keeping power dynamic and eliminating static, corruptible hierarchies.
• Together, these systems form a closed loop where each validates the others — if you didn’t play well, your referrals won’t count; if your faction didn’t perform, you don’t vote; if your lore didn’t resonate, it’s not canonized.

In Summary:

Fracture Point’s architecture eliminates botting and farming not through superficial checks, but through a deep, interlocking system of Proof of Play, ranked competition, social contribution verification, and seasonal governance cycles. By ensuring that only the most committed, skilled, and creative players get to shape the game world, Fracture Point not only rejects the failures of traditional Web3 games it actively engineers them out of the system.

20 Likes

Thanks for the detailed explanation! Fracture Point’s approach to combining proof of play, social verification, and dynamic governance sounds like a robust and thoughtful way to tackle botting and farming issues in Web3 gaming. Excited to see how this system performs in practice!

2 Likes

Thanks so much, I really appreciate the encouragement! Fracture Point has been a deeply personal project rooted in a desire to solve real problems in Web3 gaming, but I know execution is everything. Right now, I’m at the stage where support can truly make the difference whether through grant opportunities, introductions to potential collaborators for building the MVP, or even just honest feedback on ways to strengthen the concept further.

If you know anyone working on community-centric games, modular on-chain tooling, or early-stage gaming DAOs, I’d love to connect. I’m especially looking for developers, ecosystem partners, and builders who believe in this vision of “proof of play” as a fairer foundation for multiplayer games. Open to any ideas or strategic input that can help make Fracture Point something the space can truly be proud of.

Thanks again for taking the time, it means a lot!

19 Likes

Thanks for the detailed breakdown, that really clears it up. Definitely keeping an eye on this, looks promising! :fire:

6 Likes

Questions please @i_am_supaman_lj, you have a great approach to solving this problems. But I can’t but help to think they are theoretical and practically might flaw in a few cases.

  1. How do you prevent the reputation and point system from being gamed or botted?

  2. How will you maintain player motivation and content volume without overwhelming a solo development pipeline?

  3. How do you plan to scale user onboarding without relying on hype or unsustainable incentives?

I believe this is a good way to know how practicable your theory is.

12 Likes

This looks really impressive, I am lost for words.
I have a question of how to you hope to generate revenue, there is alot og giving to the community how about investors? And the team.

9 Likes

Thank you for the wonderful question,
I had a similar question for you first question please check through the replies and you can find a detailed answers to you question 1,
As for question 2&3.
2. How will you maintain player motivation and content volume without overwhelming a solo development pipeline?

Fracture Point’s core design from social quests to faction dynamics was developed solo, grounded in community research (https://papers.ssrn.com/sol3/papers.cfm?abstract_id=5258551). But delivering an MVP that sustains player motivation at scale requires more than one person. Grants and funding will enable a small, focused team to bring the vision to life, especially around backend, art, and live systems. The early design already prioritizes player-driven content loops and modular systems to reduce dev dependency long-term now it’s about building the right team to execute.
3. How do you plan to scale user onboarding without relying on hype or unsustainable incentives?

New players are integrated through wallet-linked Faction auto-enrollment, mentor-matching, and double-point welcome quests, encouraging real social bonding over airdrop chasing. Combined with Alith’s verifiable referrals and long-term progression tied to gameplay, onboarding becomes community-led not marketing-led and sustains itself by design, not hype.
I believe if you read through the replies earlier you would grasp the concept I described .

14 Likes

Thats a fine question,
And our revenue streams spans accross layers and as well as not bulky to put a strain on the system or the users.

10 Likes

Fracture Point’s revenue strategy is designed to be non-intrusive, community-aligned, and sustainable:
1. Season Passes – We offer optional, lore-driven season passes that unlock cosmetics and stories. They’re purely aesthetic, appealing to Web2 players who want progression without giving gameplay advantages.
2. Cosmetic NFTs & Class-Based Skins – Variants and class skins can be minted and traded P2P, allowing creative self-expression and rarity without affecting skill-based balance.
3. Sponsored Social Quests & Ads – Select ranked tournaments require players to complete sponsored social quests (like sharing lore clips, referral missions, or brand-aligned memes). These generate ad revenue in a way that feels native to gameplay.
4. P2P Marketplace Fees – We apply small transaction fees on Extraction Key and cosmetic trades not as a tax, but as a value-aligned revenue stream for treasury growth and system upkeep.
5. Map Sponsorships & Brand Integration – Lore-driven naming rights (e.g. “Northgate Zone 7”) offer brands a way to embed into the universe tastefully, supporting both the narrative and world economy.
6. Investor Alignment – VCs will receive a fair share of equity and tokens at launch, with vesting and governance terms designed to protect project integrity and avoid manipulation of reputation systems or token price.

This model doesn’t chase short-term monetization it’s designed to reward players, sustain the dev team, and provide real return potential for backers without compromising the core gameplay or fairness.

20 Likes

This clears up alot of doubt in your ability to achieve this practically.
I am looking forward to what you will do,

10 Likes

From a players perspective it looks solid, I hope it turns out well.
It’s hire than my expectations.

11 Likes

Thanks for your kind words.
I am happy to hear any critic that might point me in the right direction as well.

13 Likes

And with all that s how is speculation not going to drive token price or availability.?

2 Likes

The xp token is soul bound, so speculation won’t affect the supply and demand rate as it will be burnt in exchange for the rank badge. The rank badge serve as a certificate to receiving the GHC token which is the governance token of the fracture point world.
GHC is in fixed supply with it’s value been provided by rail works value, it will be traded so speculations will affect buy not in the case of total dominance of market influence. GHC is the token for exchange for the p2p trade of t he market place for the attachement and equipments.
All variants and most equipments are all earned through skill upgrade and can only be minted on completion of said skill tree, and give allowance for it to be traded with other players in exchange for GHC. Upgrades of skill, skin, equipements, skin are with the XP to improve the scarcity and provide value in game to those with real skill earning from thr ecosystem and getting voting rights to modify the fracture point lore and design.

7 Likes

That’s the power of proof of play.

3 Likes

@LazAI_Helper_bot what specific LazAI functionality might help for the above project?

3 Likes