BOLTIS - Real Time Decentralized Card Battle

Project Name

BOLTIS - Real Time Decentralized Card Battle

Problem Statement

Traditional mobile card games like Uno suffer from fundamental transparency issues - players cannot verify if games are rigged or fair due to closed-source, centralized systems. Additionally, these games are platform-locked (Uno mobile only works on mobile devices) and require downloads, installations, and updates that create accessibility barriers. Meanwhile, existing “GameFi” projects claiming to be on-chain still rely on off-chain servers for actual multiplayer gameplay, only tokenizing surface-level assets as NFTs. Current fully on-chain games sacrifice real-time responsiveness, creating frustrating delays that break the flow of competitive card gaming.

Solution Overview

BOLTIS delivers the first truly decentralized, real-time multiplayer card game that maintains competitive speed through METIS blockchain’s HYPERION rollup technology. Unlike traditional mobile games that are platform-locked and require installations, BOLTIS runs instantly in any browser on any device - desktop, mobile, tablet - without downloads or updates. Every move is transparently verifiable on-chain, eliminating concerns about rigged gameplay. Unlike other GameFi projects, the entire game logic runs on-chain with 250ms response times, proving that decentralized gaming can match centralized performance while being universally accessible.

Project Description

BOLTIS revolutionizes card gaming by solving trust, performance, and accessibility issues plaguing both traditional and blockchain games. Unlike Uno mobile games locked to mobile platforms with unverifiable shuffles, BOLTIS works on any device with instant browser access and every action cryptographically verified on-chain.

Using Three.js runtime engine, players instantly jump into decentralized multiplayer matches from desktop, mobile, or tablet without downloads. The METIS HYPERION rollup executes complete game logic on-chain with 250ms response times, proving true decentralization doesn’t sacrifice performance.

Unlike GameFi projects that only tokenize assets while running gameplay on centralized servers, BOLTIS runs everything on-chain - ensuring transparent, provably fair competition. Players engage in fast-paced, skill-intensive card battles requiring quick thinking and strategy.

What excites us most is creating the first truly trustless card gaming experience more accessible than traditional mobile games. Players compete from anywhere, knowing every move is cryptographically guaranteed fair. This combination of proven fairness, universal accessibility, and addictive gameplay creates unprecedented gaming where skill determines victory, not platform limitations or hidden algorithms.

Community Engagement Features

Testable Features & Gamification:

  • Quick Match (10 pts): Complete a match under 5 minutes
  • Tutorial Completion (25 pts): Finish skill-based tutorial
  • Token Staking (50 pts): Participate in competitive room match
  • Cross-Device Play (30 pts): Play same account on mobile and desktop
  • Win Streak (75 pts): Win 3 consecutive matches
  • Transparency Check (40 pts): Verify on-chain moves via block explorer
  • Performance Test (35 pts): Document HYPERION response times

Points unlock exclusive card designs, tournament access, and beta rankings with potential token rewards.

Getting Involved

Join the BOLTIS Community:

  • Alpha Testing: Sign up for early access at our team discord Theras Labs, we won multiple cross-chain game previously and continue to build, and now we intend to build card-game to test core gameplay and provide feedback. This game also will be open in discord game section beside within our website
  • Discord Community: Join our active Discord server for real-time discussions, strategy sharing, and direct developer interaction
  • Developer Contributions: Submit pull requests for open-source components, particularly Three.js optimizations and blockchain integration improvements
  • Content Creation: Help create tutorials, strategy guides, or promotional content for community rewards
  • Tournament Organization: Experienced players can organize community tournaments and events
  • Feedback & Testing: Participate in weekly testing sessions and help refine game balance through structured feedback sessions

Contact: Reach out via Discord Theras Labs , TG @theraslabs , or X-Twitter https://x.com/theras_labs or email [email protected] for specific contribution interests.

13 Likes

what an interesting game .. i have few question for the game

    • How fast is the gameplay if everything runs on-chain?
    • What kind of rewards can players earn through the gamified point system?
    • How can I join the alpha test or get involved with the community?
2 Likes
  1. It is using Hyperion, L2 Metis, and can roughly do 250ms per txs, which is enough for a card game or turn-based player. I have made a game with Ephemeral Rollup on another blockchain with 10ms txs for Third person mmo game, and you can find it on my Twitter account. So this time, I’m making card game battle which is addictive as well.
  2. Players earn token rewards, which they will use to compete back into the game. If you know the Uno Mobile game, it would be similar, and players with a lower amount of tokens will compete in different leagues. The gamified system is normal because this is a game where earning points through activities, leaderboards, etc. is a default feature for a game.
  3. Anyone can join directly through the browser, as it’s a browser game with WebGPU. There’s no need for installation, and fast load render on website, so you can open it immediately. The dev team can provide quick updates to due to the nature of browser development. Unlike other games built on engines such as Unity, they need to bake it into the application, so every iteration update is also overwhelming to make it a public update and involve the community even if it’s unity-browser game.
3 Likes

Testing for card gameplay, this will be a 3D game in the browser. Although I have built other 3D MMO-platformers in the browser, the game doesn’t need to be at the AAA level to be addictive.

Uno Mobile has proven that a simple multiplayer card battle can be engaging for hours.

I’ve created a new type of board game. This game will have element-based battles (currently starting with 3-5 basic elements: fire, water, plant, thunder, ground). I’m looking for feedback on the card battle idea, which should be ready by the end of June if the idea is still approved.

Sneakpeak of simple visual 3D cards here.

4 Likes

Hello @0xdellwatson , How are you?

Is the gameplay more like Uno, Poker, or something completely different?

3 Likes

This is the dev-mode picture, no-animation, just pure functionality for debugging flow.

You will see the rules and can try the game immediately with a bot. I will provide the link soon after June 15th.

It’s already fun because it’s a new board-game idea. Previously the game idea was a bit different with joker’s card but now, the gameplay will almost be like Uno mobile.

There will be no +2 or +4 wild cards. Instead, there will be elemental and black hole cards. A skillful player must remember all the cards that have been drawn, as they will be re-used.

After that, we will make it into a blockchain multiplayer game with HYPERION. I’m expecting to be done even before July, so everyone can immediately experience the HYPERION rollup.

Then proceed to go mainnet before August. So everyone can compete with real token

2 Likes