BOLTIS - Real Time Decentralized Card Battle

Live Link: https://boltis.fun/

Project Name

BOLTIS - Real Time Decentralized Card Battle

Track-2: Real-Time Systems

  • Real-Time Web3: Applications requiring minimal latency
  • Real-Time Gaming and DeFi: Games and finance platforms needing fast interaction

Layout:

  • Video intro
  • Problems
  • Solution
  • Project Description
  • Monetisation
  • Community Engagement
  • GTM
  • Roadmap
  • Tutorial/Guides (as a text, as video)
  • Pitch Deck
  • Marketing/Campaign Progress
  • Github Repo
  • Contract Addresses
  • Team Members
  • Contacts

Video Intro//:

Problem Statement

Traditional mobile card games like Uno suffer from fundamental transparency issues - players cannot verify if games are rigged or fair due to closed-source, centralized systems. Additionally, these games are platform-locked (Uno mobile only works on mobile devices) and require downloads, installations, and updates that create accessibility barriers. Meanwhile, existing “GameFi” projects claiming to be on-chain still rely on off-chain servers for actual multiplayer gameplay, only tokenizing surface-level assets as NFTs. Current fully on-chain games sacrifice real-time responsiveness, creating frustrating delays that break the flow of competitive card gaming.

Solution Overview

BOLTIS delivers the first truly decentralized, real-time multiplayer card game that maintains competitive speed through METIS blockchain’s HYPERION rollup technology. Unlike traditional mobile games that are platform-locked and require installations, BOLTIS runs instantly in any browser on any device - desktop, mobile, tablet - without downloads or updates. Every move is transparently verifiable on-chain, eliminating concerns about rigged gameplay. Unlike other GameFi projects, the entire game logic runs on-chain with 250ms response times, proving that decentralized gaming can match centralized performance while being universally accessible.

Project Description

BOLTIS revolutionizes card gaming by solving trust, performance, and accessibility issues plaguing both traditional and blockchain games. Unlike Uno mobile games locked to mobile platforms with unverifiable shuffles, BOLTIS works on any device with instant browser access and every action cryptographically verified on-chain.

Using Three.js runtime engine, players instantly jump into decentralized multiplayer matches from desktop, mobile, or tablet without downloads. The METIS HYPERION rollup executes complete game logic on-chain with 250ms response times, proving true decentralization doesn’t sacrifice performance.

Unlike GameFi projects that only tokenize assets while running gameplay on centralized servers, BOLTIS runs everything on-chain - ensuring transparent, provably fair competition. Players engage in fast-paced, skill-intensive card battles requiring quick thinking and strategy.

What excites us most is creating the first truly trustless card gaming experience more accessible than traditional mobile games. Players compete from anywhere, knowing every move is cryptographically guaranteed fair. This combination of proven fairness, universal accessibility, and addictive gameplay creates unprecedented gaming where skill determines victory, not platform limitations or hidden algorithms.

Monetisation

Community Engagement Features – Level Progression

We’re introducing a Level-based engagement system to keep our community active, motivated, and rewarded step-by-step.


Level 1 – Introduction & Onboarding

Goal: Familiarize users with our project, team, and community channels.
Activities:

  • Learn about our project and vision

  • Meet the team

  • Register on the Metis Forum

  • Follow our official Telegram, X (Twitter), and other social platforms
    Outcome: Users are connected to our ecosystem and ready for the next stage.


Level 2 – Testnet Gameplay

Goal: Let users experience our app for the first time.
Activities:

  • Play the testnet version of our game

  • Explore basic features and mechanics
    Outcome: Users understand how our game works and feel confident using it.


Level 3 – Competitions

Goal: Maintain momentum with competitive gameplay.
Activities:

  • Join challenges and leaderboards

  • Compete for rewards
    Outcome: Sustains player interest and encourages skill improvement.


Level 4 – Multiplayer Challenges

Goal: Promote collaboration and community bonding.
Activities:

  • Team up or compete in multiplayer modes

  • Engage with other players directly
    Outcome: Builds relationships within the community and creates a lively in-game environment.


Level 5 – Incentivized Community Growth

Goal: Reward loyal players who help grow our ecosystem.
Activities:

  • Invite and onboard new players into Level 1

  • Mentor newcomers in Levels 2–4
    Outcome: Players benefit from rewards while helping expand the community.

Getting Involved

Join the BOLTIS Community:

  • Alpha Testing: Sign up for early access at our team discord Theras Labs or Telegram, we won multiple cross-chain game previously and continue to build, and now we intend to build card-game to test core gameplay and provide feedback. This game also will be open in discord game section beside within our website
  • Developer Contributions: Submit pull requests for open-source components, particularly Three.js optimizations and blockchain integration improvements
  • Content Creation: Help create tutorials, strategy guides, or promotional content for community rewards
  • Tournament Organization: Experienced players can organize community tournaments and events
  • Feedback & Testing: Participate in weekly testing sessions and help refine game balance through structured feedback sessions

Guides/tutorials:

//TUTORIAL AS TEXT

//TUTORIAL AS VIDEO

PITCH DECK:

https://gamma.app/docs/BOLTIS-ci78b33lrj6ly1c

Our Marketing Campaign Result:

Github Repo:

Contract Addresses (Testnet)

  • Leaderboard Campaign: 0xd65d3146f6a46158741DB47E56da197115879938

  • SessionKeyManager: 0xFe9DF23d3EFAB6cC71D3395aFFB3aa505d1935eB

  • GameLogic: 0x16F0EB9CD042e3D9e519baf660c18f4E8E4eF93e

  • GameMatch: 0x9D2067BeB1c165FDE0F89E40Bd97f3276C153385

  • MatchRegistry: 0xE39C0AAA925337a5499A2cCe0D906cc38B5CEA54

  • $BOLTIS: TBA

  • Treasury: TBA

  • Assets: TBA

  • LazAI status: TBA or bonus skip :frowning:


Currently, our focus will be on the Leaderboard Campaign.
Since this is a new game, we don’t yet have enough players to support proper matchmaking for multiplayer levels.
Priority: Onboard users, introduce them to the game, and challenge them through the single-player leaderboard.

Team Members:

@0xdellwatson
@Wclaudia

Contacts:

52 Likes

what an interesting game .. i have few question for the game

    • How fast is the gameplay if everything runs on-chain?
    • What kind of rewards can players earn through the gamified point system?
    • How can I join the alpha test or get involved with the community?
15 Likes
  1. It is using Hyperion, L2 Metis, and can roughly do 250ms per txs, which is enough for a card game or turn-based player. I have made a game with Ephemeral Rollup on another blockchain with 10ms txs for Third person mmo game, and you can find it on my Twitter account. So this time, I’m making card game battle which is addictive as well.
  2. Players earn token rewards, which they will use to compete back into the game. If you know the Uno Mobile game, it would be similar, and players with a lower amount of tokens will compete in different leagues. The gamified system is normal because this is a game where earning points through activities, leaderboards, etc. is a default feature for a game.
  3. Anyone can join directly through the browser, as it’s a browser game with WebGPU. There’s no need for installation, and fast load render on website, so you can open it immediately. The dev team can provide quick updates to due to the nature of browser development. Unlike other games built on engines such as Unity, they need to bake it into the application, so every iteration update is also overwhelming to make it a public update and involve the community even if it’s unity-browser game.
11 Likes

Testing for card gameplay, this will be a 3D game in the browser. Although I have built other 3D MMO-platformers in the browser, the game doesn’t need to be at the AAA level to be addictive.

Uno Mobile has proven that a simple multiplayer card battle can be engaging for hours.

I’ve created a new type of board game. This game will have element-based battles (currently starting with 3-5 basic elements: fire, water, plant, thunder, ground). I’m looking for feedback on the card battle idea, which should be ready by the end of June if the idea is still approved.

Sneakpeak of simple visual 3D cards here.

9 Likes

Hello @0xdellwatson , How are you?

Is the gameplay more like Uno, Poker, or something completely different?

9 Likes

This is the dev-mode picture, no-animation, just pure functionality for debugging flow.

You will see the rules and can try the game immediately with a bot. I will provide the link soon after June 15th.

It’s already fun because it’s a new board-game idea. Previously the game idea was a bit different with joker’s card but now, the gameplay will almost be like Uno mobile.

There will be no +2 or +4 wild cards. Instead, there will be elemental and black hole cards. A skillful player must remember all the cards that have been drawn, as they will be re-used.

After that, we will make it into a blockchain multiplayer game with HYPERION. I’m expecting to be done even before July, so everyone can immediately experience the HYPERION rollup.

Then proceed to go mainnet before August. So everyone can compete with real token

8 Likes

GM GM,

The frontend is ready for testing. All of you can access it at https://boltis.fun. Currently, you can play against bots and try to learn. Please provide your feedback.

Soon, we will be testing on publishers like Crazy-Gamers first, and on Steam, the Play Store, and the App Store to acquire more testers and players with off-chain server multiplayer.

In July, we will be creating the smart contract game server with Hyperion, shifting the game server into a smart contract.

6 Likes

Ah, I also make it open-source here, everyone feel free to see the code and contribute too.

This is generated with bolt ai-prompt, around end of July. we will change it into 3D look for high-end devices with more vfx.

We are also submitted into bolt hackathon and here’s our submission.

I’m really transparent about everything, and want to promote the growth of open-source here.
I’m indeed develop this software card-game around June 2025. A new fresh innovation for game-card battle.

So feel free to give me your feedback as the game will be adjusted according to the community, to make it fully balanced and fun.

I’m welcoming to anyone who wants to join the team Theras Labs Inc too.
We have other project, but this BOLTIS is solo innovated and built by me.

5 Likes

The game looks fun, I will join via Discord on follow on Twitter

5 Likes

Cool idea, I will definitely join Discord and join the Alpha test.

5 Likes

The CIS community is ready to test your platform. Can you tell me if it is possible to do this in the very near future?

4 Likes

you can try with the bots first now.
but with metis-testnet token and RT game server is really soon, should be within this week.
finalizing the leaderboards setup

3 Likes

Hello @oxdellwatson, how are you?

Just want to know Boltis have any community group? like Telegram or discord ?

and if you have an telegram ID, kindly share it.

4 Likes

Hello @0xdellwatson ,

I’ve created a dedicated topic for all active campaigns. Whenever your campaign goes live for the community, please feel free to post it in this specific topic.

Thanks!

4 Likes

hi we have discord+tg combined to our core team Theras Labs.

We will start campaign once the game is up soon, having additional quests within our in-game to push users using our referral link and X sharing

4 Likes

his is an impressive project with a unique positioning in the on-chain gaming space.

The concept of real-time, fully on-chain card battles is quite ambitious — and I appreciate your focus on transparency and performance with Hyperion.

I’m curious about your long-term vision beyond the alpha and initial community launch.

Given that casual card games like Uno have strong engagement at first but may face retention challenges,
have you considered how BOLTIS plans to maintain player interest over time?

For example — will there be regular competitive leagues, seasonal rewards, or limited edition NFTs to encourage ongoing engagement?

I believe this project has strong potential, especially if the token economy and community-building aspects are well integrated.
Looking forward to seeing how BOLTIS evolves!

3 Likes

Continuing the discussion from BOLTIS - Real Time Decentralized Card Battle:

:fire: BOLTIS: Real-Time Decentralized Card Battles (Community Testing Guide)

Welcome to the official community testing thread for BOLTIS, the first real-time on-chain card battle game built natively on Hyperion — a sublayer of Metis L2 designed for lightning-fast AI and gaming dApps.

Join the test, share your feedback, and win rewards for your gameplay, bug reports, and memes :backhand_index_pointing_down:

:joystick: What is BOLTIS?

BOLTIS is an Uno-style, fast-paced multiplayer card game — but with a twist: it’s fully decentralized, browser-native, and provably fair.

:prohibited: No downloads.
:white_check_mark: No rigged gameplay.
:high_voltage: Yes to 250ms on-chain response times.

Core Problems Solved:

â—Ź :cross_mark: Traditional games are closed-source & unverifiable

â—Ź :cross_mark: Most GameFi titles fake decentralization (only assets on-chain)

â—Ź :cross_mark: Fully on-chain games are often slow and laggy

BOLTIS Fixes That:

â—Ź :white_check_mark: All gameplay logic runs on-chain (not just assets)

â—Ź :white_check_mark: Built with Hyperion for blazing-fast interactions

● :white_check_mark: Instant access via browser — mobile, tablet, or desktop

:video_game: Try it now: https://boltis.fun

:test_tube: What To Test

Once you’re in the game, here are the main actions and features to explore:

Task Description Points
:bullseye: Quick Match Complete a match in under 5 minutes 10 pts
:brain: Tutorial Completion Finish the interactive tutorial 25 pts
:1st_place_medal: Token Staking Try competitive mode (stake tokens) 50 pts
:counterclockwise_arrows_button: Cross-Device Play Play on both mobile and desktop 30 pts
:fire: Win Streak Win 3 matches in a row 75 pts
:magnifying_glass_tilted_left: Transparency Check Use block explorer to verify moves 40 pts
:rocket: Performance Test Record Hyperion response speed 35 pts

:trophy: Points unlock exclusive card skins, beta leaderboard ranks, and future token rewards.

:speech_balloon: How to Submit Feedback

  1. Test the game via https://boltis.fun

  2. Post your feedback below as a comment under this thread:

â—‹ Bugs :bug:

â—‹ Gameplay feedback :video_game:

â—‹ UX issues :light_bulb:

â—‹ Screenshots :camera_with_flash:

  1. Memes welcome! Reply with your funniest BOLTIS meme and win bonus rewards :tada:

:handshake: Join the Community

● :alien_monster: Theras Labs Discord – Live chat, tips, tournaments

â—Ź :technologist: Open-source contributors welcome: Three.js & smart contract devs

â—Ź :video_camera: Help create guides, tutorials, or gameplay clips for rewards

â—Ź :stadium: Help host community tournaments & events

:gear: What’s Next?

:soon_arrow: July: Multiplayer game logic goes fully on-chain via Hyperion smart contracts
:test_tube: Current version: Battle bots & learn the flow
:desktop_computer: Upcoming platforms: Crazy-Gamers, Steam, Play Store, App Store

:money_with_wings: Rewards

Total tester pool: $250
Meme Contest: $50
Top bug reports, UX feedback, and memes will receive direct payouts.

Tracking & payout proof will be published transparently in a final report.

Start testing now. Every move you make is on-chain, provably fair, and instantly fast.
Let the decentralized card battles begin.

4 Likes

Hi, could you pls send to me in DM or here your list of deployed contracts on testnet network? Thanks in advance :mechanical_arm:

6 Likes

I don’t think I have seen any card game on chain before, and pretty sure this one starts a trend.
My question will be,

  1. what’s is the reward structure for the users.
  2. What’s the revenue stream Boltis is looking to work with. Real world value is important is web3 games yoy knows
2 Likes

gm, I will send u on chat.
will be great to have API key for explorer, cause i want it programmatically.
I have done migrate from sepolia, and using paris to make it works too

3 Likes