Fracture Point is a competitive, extraction‑based shooter that replaces unsustainable P2E loops with a Proof‑of‑Play economy backed by on‑chain reputation. Our objective is to demonstrate a fully verifiable “match → reward → progression” pipeline on the Metis Hyperion Testnet before the stress‑testing stage (July 15).
Set Alith oracle on‑chain once testnet tMETIS is available tomorrow.
Publish repository and lobby link to HyperHack forum thread.
We appreciate the panel’s consideration and look forward to showcasing a fully operational Proof‑of‑Play loop on Hyperion within the Build Sprint window.
Biggest anti-farming challenge: making sure only legitimate, skill-based activity earns XP while keeping the system lean enough for on-chain verification.
How we solved it!
Pain-point
Solution
Bot lobbies & alt-account boosting
Ranked-only XP – casual / custom modes give zero XP. A ranked lobby unlocks only after the player’s wallet is connected (Sybil screen) and passes our Unity anti-cheat handshake.
Brute-force match grinding
Alith oracle cooldown – once Alith mints XP for a wallet, an 8-minute cooldown (aligned with match duration) is enforced on-chain to prevent farming while keeping gameplay fluid.
XP resale / laundering
XP is soul-bound – it can’t be transferred. Its sole purpose is to move the wallet up the XP → Rank → Badge ladder.
Loop exploitation
Closed reward circuit:1. Wallet plays a ranked Rift match. 2. Unity backend submits a signed Proof-of-Play payload to Alith. 3. Alith validates kill-feed + extraction order + cooldown, then calls distributeRiftXP(). 4. When a wallet’s season XP crosses a rank threshold, ClaimManager lets the player burn XP → mint a soul-bound RankBadge. 5. Holding that badge is the only on-chain key that lets the same wallet claim its share of GHC in the reward vault.
Alith oracle is the single on-chain mint authority, so every XP grant is audited.
XP → Rank → Badge → GHC means a farmer would need to spoof multiple checkpoints (match stats, cooldown, badge burn) to extract value.
Soul-bound XP & badges keep every step publicly verifiable and non-tradable, eliminating black-market shortcuts.
Result: genuine Proof-of-Play and Proof-of-Contribution drive the economy, while farming loops hit cooldown walls and can’t monetize because XP itself has no secondary-market value.
Really impressive system. As a player, it’s great to see fair competition being protected and XP actually meaning something earned through real effort. Appreciate the hard work!
I really appreciate that, and I hope others see it the way you do. Fairness in gaming ecosystems is fading fast and with it, trust. That’s exactly why proof of play is becoming the enemy of exploiters. Most won’t admit it, but they resist change because it threatens the loopholes they’ve grown used to. We’re just trying to build something where effort actually matters again.
I have got a hiccup with integrating Alith’s AI capabilities on Metis Hyperion (Chain ID 133717). Fracture point proof of play solely hinge on Alith integral support for the system on chain and off chain.
I have the Alith interface Solidity files (IAIProcess, IDataRegistry, ISettlement, IVerifiedComputing). My key blocker now is obtaining the deployed contract addresses for these Alith components on the Hyperion testnet (e.g., DataRegistryProxy, VerifiedComputingProxy).
Could you please point me to where I can find this list of addresses? Any quick-start guides or basic integration examples for Hyperion would also be incredibly helpful.
Thanks for your time and assistance!
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